Feedback for UI/UX. Why would you put 2 scroll menu in the upgrade? I think you can move the unlock button & requirement description to the upgrade scroll menu to get a bigger screen space for gameplay when menu is open. I want to look at the waifu and click on the virus!
I also missed the in-game description for what each cell does. I scroll in newgrounds page to read the game instruction and realize that there must be description somewhere in game. Then only I find out that you need to click on the icons on the left to read them.
I was searching them at the right side of the game since every name of the cells is written there.
I thought that Icons on the left are just displays for amount. I believe you can make the description display at somewhere more intuitive.
I also suggest to add quick access to scenes within the gameplay. It is better if it notifies player whenever there is new available scenes.